Other changes include a new mode called Impact Mode where you can only use bomb and boost, a new more difficult final boss, and an enhanced difficulty mode that increases the intensity. Unsurprisingly, the game will use the face buttons to fire while the nub will control movement. ![]() The portable version will also feature an updated control scheme due to the lack of a second analog stick on the PSP. But as Lahtinen explained, "we actually do a few tricks to make it look like you’re still playing around a planet too." Because of this, you won't see the whole planet as you did on the console version. "The PSP version is played on a wrapping 2D field that is optimized for the PSP screen," programming lead Kimmo Lahtinen wrote on the PlayStation Blog. ![]() Unfortunately, it will not be a direct port of the PS3 version as the PSP simply couldn't handle the sheer amount of action happening on screen. ![]() The game will be available as a PlayStation Store download and will run gamers $9.99. One of them finally has a launch date Super Stardust Portable will be ready on December 4. Sony has slowly been bringing a pair of PlayStation Network shooters- Everyday Shooter and Super Stardust HD-to the PlayStation Portable.
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